EXP/CP at level 1*: 4
Health at level 1*: 75
Attack at level 1*: 6
Defense: 0
Drops: Standard Drops
Coal (common)
Firegrub Head (quest)
Locations: Hatchwood Wilds
Notes: Inflicts the Burned status effect on contact with the player.
XP per Health: 0.053

Firegrubs are fiery, ball-shaped, floating Mimics which look like red, burning Blowgrubs. They inflict Burned status effect upon contact. According to Cypress, they can shield internal organs from flames due to a substance they secrete from the shell.Firegrubs are one of the two burning mimics that can only be found in Charred forest.The other is a Hellhopper.


Tips & AttacksEdit

They will bounce off the walls, and when you hit them they stop for a moment. Opposed to Blowgrubs, the Firegrubs don't follow the player.


With the Aeronaut's ranged attack it is fairly easy to keep enough distance between yourself and the Firegrub at which point it simply becomes attacking it until it is dead. This ranged attack also has the added bonus of greatly lowering the risk of you getting burned.


Pretty much just kill it as you would a regular Blowgrub. Attack until you kill it, you may need to use your elevated attack in the process.


Jumping attack work best on these. Jump into the air and aim to hit it, and then repeat while it is still stunned from the initial attack. Upward attacks also work well if you can get directly under the Firegrub. When hit with an upward attack, it stays in about the same place, allowing you to "stunlock" it until it dies.

Additional InformationEdit

Mimics of Hatchwood Wilds Firegrub

Sprocket Image for the Firegrub

Sprocket DataEdit

From Mimics of Hatchwood Wilds: Firegrub:

  • This fiery Blowgrub frantically flies around, while bouncing off walls and burning passerby.
    First Encounter: Thicket Woods

Quest RelevanceEdit

Trophy FarmingEdit

Firegrub wikia map2

Highlighted area is the route, orange dots are Firegrubs.

From the Lower Camp Checkpoint, go right, right, right, bottom right, right, down, bottom right, bottom left, left, down, return up, left, left, left, left, down, down, down, top left, left, down, left, left, left. This will net you all 8 Firegrubs that are in the Charred Forest area. This is also a good route for Hellhoppers (There are 5 along this path) and great for collecting Coal. When you reach the end (Deep Forest Checkpoint), checkpoint jump back to the Lower Camp Checkpoint and repeat if necessary.

If a one room type of method is preferred, from the Deep Forest Checkpoint, go right, right, right. This room contains two Firegrubs.

Related EnemiesEdit